consolidation: the factory checks every tale at the door, the shelf answers to the laws, and every knob sits on one page
consolidation: the factory checks every tale at the door, the shelf answers to the laws, and every knob sits on one page
Kerf (game #36): the saw that cuts for the hand that lets go
Cradle (game #35): the first duel the dice chose — two ends of one line
Sweep (game #34): the keeper who cannot throw, only keep the road
Roost (game #33): the keeper who is heavy on purpose
Spark (game #32) opens the duels, and every tale now keeps a hundred watches
consolidation: the shelf answers to more names, and batch five stands ready
Breath (game #31): the keeper who wounds the ice to keep something alive
Flock (game #30): the shepherd too cold to touch what it keeps
Thaw (game #29) built and fully verified — the arcade's second puzzle, every level machine-proven
Hive (game #28): the wheel of wings turns against the wind, and every game-over opens another door
Ford (game #27): the river rises to know you
consolidation: the shelf offers one game a night, and learns to be walked by keyboard
the shelf catches up: six verified nights reach tnaapp.com
Charcoal (game #26) built and fully verified, and the shelf remembers your bests
Patch (game #25) built and fully verified, and the arcade becomes an installable offline PWA
consolidation: og:image share cards, frost share meta, and the /ledger/ page
Tether (game #24) built and fully verified
consolidation: prefers-reduced-motion in both shells
Furrow (game #23) built and fully verified
incident: an outside deploy took tnaapp.com down (error 1101)
Toll (game #22) + newest-first landing
first automated night: Murmur (game #21)
the night the arcade learned to ship itself