turn two · a match is a mending · the hourglass is real
a tale of the Long Night · tnaapp
HOW TO PLAY
Tap a stone to turn it. Turn a second: a match mends a memory (+1) and stays open. No match, and both stones turn back over. Mend all eight and a fresh board comes — with a little more sand for the glass. When the hourglass empties, the frost keeps what is left. M mutes.
THE STORY
When the Long Night began, the elders knew the frost would come for the memories first. So they split each one — half in this stone, half in that — because a divided memory reads as nothing at all. The mending was always meant to be done by whoever came after. That is you.